During his childhood, Master Chief was a bit of a bully. In fact, he comes across as a bit He seems obsessed with winning games and does whatever he can to ensure this. When Halsey first meets him, he's playing King of the Hill, which entails staying at the top of hill and not allowing anyone else to join you. What should be a simple "push away" kind of game devolves into fierce kicks, vicious punches, and even bites.
Our galaxy's future hero dominated on the playground as he dominates on the battlefield. We want him to win his fights as much as he does. But have you ever stopped to wonder what kind of nature a life of violence demands? Odds are, it's a violent one. The Librarian first appeared "in person" in Halo 4. Master Chief met an imprint of herself that she left on Requiem in case of emergencies. The Librarian is the Forerunner responsible for saving mankind and planting the evolutionary "seeds" that would lead to the creation of the Spartan Program and smart AIs like Cortana.
And when the Master Chief is in danger from the Didact and the Composer, a weapon the Didact uses to digitize humans, the Librarian advances the Chief's evolution, effectively immunizing him from the effects of the Composer. This has vast repercussions.
If Master Chief is the culmination of the Librarian's planning, what exactly is she advancing him towards? Is she looking to create copies of the Forerunners? Does she want him to be better than the Forerunners ever were? We can only wait and see. This next fact deals with technical matters more than story content.
Master Chief's face is never truly revealed in the games. John's face as a young recruit for the Spartan Program has appeared in cartoons and graphic novels, and Halo 4's legendary ending even teased us with a peek at Master Chief's eyes. When Halo: Combat Evolved came out for PC with a Custom Edition, intrigued players figured out a way to pan the camera toward Master Chief's head as he removed his helmet in the ending cut scene.
What they saw either entertained or infuriated them. As Master Chief took his helmet off, players were treated with the sight of another helmet underneath his helmet.
Remember when we noted that Master Chief's Mjolnir armor weighs pounds? He still manages to book it when he needs to, but how fast can he run in that armor? Turns out, Master Chief can run at 60 miles per hour when wearing the suit.
When you're playing the games, especially the earlier ones without a sprint toggle, it can feel as if Master Chief is slowly ambling his way across the battlefield. But this year-old man can run. This doesn't even take into account how fast a singular motion can become. With Cortana plugged into his neural interface, one of her functions is to speed up connections between his motor cortex and his actual muscles. Adding that to the fact the Mjolnir is meant to move at the speed of thought makes Master Chief one lean, mean, speeding machine.
An official part of canon, John was stolen from his home in the dead of night and was replaced with a flash clone. Flash clones, as their name implies, develop rapidly, but with numerous issues arising from their rushed growth.
Their metabolism degenerate and they die within a couple of months. All the children of the Spartan II Program, while unaware of the flash clones, knew that they had been taken from their parents. Master Chief has been in cryosleep for far too long. Forgoing the fact that you can stay in cryosleep more or less indefinitely, in the Halo universe, you are supposed to enter the cryo-pods with no clothes on because if you do, intra-cellular ice crystals form between tissues causing a "freezer burn.
Every time he emerges from a cryo-pod in full armor, he is in excruciating pain from the blisters that have formed during his time in there. Due to training and that tough demeanor we love, Master Chief can ignore that burning sensation and do his job like a professional. However, especially considering his most recent stint in a cryo-pod lasted four years, he has got to be covered in the remains of blisters old and new.
If you add freezer burns and blisters to the scars Master Chief received during his augmentations, you are going to have one pockmarked Spartan. That doesn't take into account the numerous scars he may have received while training or fighting the Covenant forces. Is Master Chief Noble Six? Is Noble Six still alive? Did Noble 6 actually die? Is Noble 6 hyper-lethal? Can Spartan 3s wear Mjolnir? Are there any Spartan 1s? Rather than being a traditional suit of body armor, the Mjolnir battlesuit works on a biomechanical level, allowing for direct user-controlled movement.
Each human being has a molecular fiber network called the nervous system within their brain. Upon induction, all military personnel are issued a neural interface , which is implanted at the base of the skull and cannot be removed. At the same time, as the muscle fibers are responding to the impulses, signals are sent to the suit that this is occurring, as the muscle twitches the force being applied to the suit is accelerated through force-multiplying circuits, which amplify the force of the muscular twitch by a positive feedback loop in the armor.
The end result is a fully neurally linked machine, the user's thoughts move the suit and in return the suit moves the user. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.
The suit also possesses other features that enhance its wearer's abilities. It has numerous clips, belts, and magnetic holsters for the attachment of additional weapons and ammunition; an advanced heads-up display HUD , linked to sensors in the gloves which can detects the type of weapons and devices held, and to project shield strength, ammunition count, a targeting reticle , waypoints , a radio uplink for communication, health monitoring and restoration system, regenerative food materials and other helpful data.
In its final phase, the Mjolnir battlesuit weighs half a short ton, or 1, pounds, [15] and is a fully neural-linked system. Before Dr. In July, she penned an entry in her personal journal speculating that the reverse piezoelectric effect could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements.
Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a full decade, however, the Office of Naval Intelligence decided that it was no longer possible to facilitate this approach, much to Halsey's chagrin.
In , they mandated that MJOLNIR adopt a generational categorisation system, for the purposes of serialisation and prioritisation, and as a means of fiscal oversight. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour, in the hopes that it would "keep the accountants out of [her] hair and [her] work".
Initiated in , the Mark I took a significant amount of time to develop, [5] [Note 1] but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it.
This caused the system's downfall, as it required a physical connection to a fusion generator at all times when operated. The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.
At least forty Mark I suits were produced, but the model was ultimately scrapped, and they never saw use in battle. The Mark II was similar to the Mark I, but it had a slimmer profile which greatly increased mobility. However, the suit still needed to be tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment.
The Mark II included a refractive coating to help disperse heat from explosive attacks, and improved self-sealing systems in the event of damage while the unit was in vacuum. The Mark III was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via broadcast power.
This design was quickly rejected for two reasons: first, the armor still had a limited operational range as it had to remain within range of a bulky, immobile generator. Second, if the generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-useless shell, helpless against enemy attacks.
In the end, all of the first three prototypes had one thing in common: they were impractical on the battlefield, as their range was severely limited by the lack of a mobile power source. Spearheaded by Dr. Catherine Halsey, the Mark IV was a radical redesign of the previous iterations. Most notably, it used an embedded miniature fusion reactor within the armour itself to power the suit, eliminating the cumbersome external generators that had plagued previous iterations.
The Mjolnir Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an artificial intelligence together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors.
The Mark V was fielded from November 24, to October 20, It features a number of advances over contemporary Mjolnir exoskeletons.
The Mjolnir Mark VI is the third primary version of the system. It introduces several technical improvements while refining advanced technologies introduced in the previous system.
The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the Spartan-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the Spartan to jump higher, run faster, and hit harder than a Spartan could previously. It is lighter than the previous first-generation suits, [23] with new features including limited energy shield shaping and a nanotechnology repair suite.
Ultimately, the Mark VII was never widely issued as it was deemed too complex and expensive for mass-production, particularly in light of the development of the more versatile GEN2 platform which enabled more economical optimization for the different Spartan generations in service, while the first generation was mainly optimized for the Spartan-IIs.
The Warrior variant serves as GEN2's mainline armor kit, as well as the most widely utilized, [26] though the Recruit variant is issued to all newly inducted Spartan personnel. Existing as of yet at the conceptual stages, the [GEN3] design framework incorporates lessons learned from [GEN2] line of Mjolnir, while also seeking to restore some of the favorable characteristics of the [GEN1] line. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface.
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