A Spheal appeared in A Fan with a Plan. The pod was then startled by the crash-landing of an asteroid containing two Deoxys. A Spheal appeared in The Champ Twins! Multiple Spheal appeared in Giratina and the Sky Warrior. Glacia of the Elite Four has a Spheal that she uses, along with a Snorunt , to try to open Regice 's seal to no avail. A Spheal appeared in Another Spheal Boom?! Spheal is based on an eared seal with a spherical shape.
Spheal is a combination of sphere referring to its round shape and seal. Event will end in 1 days, 22 hours, 21 minutes and 7 seconds.
For more information, please check the Global Patron Bonuses page. Gameplay Screenshots Game Wallpapers. Game Rules You Have to Follow. Version 6. Spheal's Transformation Line Spheal Level Level Level 63 Use item Mega Gem. Spheal's Other Forms Shiny Spheal. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Spheal images on the Bulbagarden Archives.
Shiny Spheal. Class: Common. Types: Ice Water. Level Gain Rate: Medium Slow. Spheal in game: 21, Who? Pokemon Id: There is no deity, god, or creator but Almighty Allah.
All Pokemon are made up by humans based on real animals or existing objects. Spheal's elemental sensitivity to the enemy attacks:. Spheal's Level-Up Attacks. Images on the Bulbagarden Archives. Type Ice. Abilities Thick Fat or Ice Body. Oblivious Hidden Ability.
Gender ratio. Catch rate Breeding Egg Groups Water 1 and Field. Hatch time - steps. Height 2'07". Weight Base experience yield 75 Gen. Leveling rate Medium Slow. EV yield Total: 1. Base friendship Spheal moves more quickly by rolling than by walking. They are sometimes known to cross oceans atop icebergs. Generation III. Ruby Spheal is much faster rolling than walking to get around. Because of this, their mealtimes are noisy.
Spheal always travels by rolling around on its ball-like body. It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea. Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice.
Generation IV. Diamond It rolls across ice floes to reach shore because its body is poorly shaped for swimming. It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing. Generation V. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Spheal images on the Bulbagarden Archives. Navigation menu Personal tools Create account Log in. Images on the Bulbagarden Archives. Type Ice.
Oblivious Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate Breeding Egg Groups Water 1 and Field. Hatch time - steps. Height 2'07". Weight Mega Stone [[ ]]. Base experience yield 75 Gen. Leveling rate Medium Slow. EV yield Total: 1.
Base friendship Spheal moves more quickly by rolling than by walking. They are sometimes known to cross oceans atop icebergs. Generation III. Ruby Spheal is much faster rolling than walking to get around. Because of this, their mealtimes are noisy.
Spheal always travels by rolling around on its ball-like body. It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea. Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice. Generation IV. Diamond It rolls across ice floes to reach shore because its body is poorly shaped for swimming.
It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing. Generation V. Black It rolls across ice floes to reach shore because its body is poorly shaped for swimming. They can't swim well yet, and they move much faster by rolling. When they're happy, they clap fins.
Generation VI. X They can't swim well yet, and they move much faster by rolling. Spheal is much faster rolling than walking to get around. Generation VII. Generation VIII. It's faster for Spheal to roll around than walk. As it drifts among the waves, Spheal probes the sea. As soon as it spots prey, it informs the Walrein in its herd. Ruby Sapphire Shoal Cave. Shoal Cave. Cipher Lab Shadow. Diamond Trade. Routes and It may also freeze them solid.
The target instantly faints if it hits. Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. TM10 Hidden Power??
TM13 Ice Beam 95 10 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid. TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team.
TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM21 Frustration?? TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it. TM27 Return?? TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM39 Rock Tomb 50 80 10 -- Boulders are hurled at the target.
It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. TM78 Bulldoze 60 20 -- The user stomps down on the ground and attacks everything in the area. TM79 Frost Breath 40 90 10 The user blows a cold breath on the target.
This attack always results in a critical hit. TM80 Rock Slide 75 90 10 -- Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock.
It may also lower the target's Defense stat. HM03 Surf 95 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 15 -- The user charges at the target and may make it flinch. It can also be used to climb a waterfall. HM06 Dive 80 10 -- Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. The move weakens Fire-type moves while the user is in the battle. Stockpile -- -- 20 -- Details The user charges up power and raises both its Defense and Sp. The move can be used three times. Swallow -- -- 10 -- Details The power stored using the move Stockpile is absorbed by the user to heal its HP.
Storing more power heals more HP. Spit Up??
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